Tall Tales, Business Games and Hiring
Every day in every town in the country, Human Resource Officers
are training. They are training people to successfully tell tall
tales. It is, after all, one of the most sought after skills in
business, along with evading the truth.
You might ask, "How are we doing this?" Others might silently exclaim,
"Of all the nerve! Why would we want to train people to distort
the truth and get away with lying? I would NEVER do that!" Really?
Well then, read my take on a short-story classic (with apologies
to Stephen Leacock).
Here is a little thing that I have worked out, which is superior
to business games in that it combines their intense excitement
with the practice of those skills needed for advancement in
any industry or business.
It is easily comprehended, and can be played by anywhere
from two to ten players, old or young. It requires no other
apparatus other than an office of the ordinary type, seats for
all players, and a few thousand pens, paper clips and pieces
of paper.
It is called: The Urban Employee Selection Process: A Year-Round
Game for Old and Young
The chief part of the game is taken by two players who
station themselves, one at each end of a desk, and who adopt
some distinctive costumes to indicate that they are "it." If
only two people play, then each take a seat across a desk from
each other. Player B (the person in the less powerful position)
sits opposite Player A (the person in the more powerful position).
When more than two people play, Player A faces the door and
leads a team. The person in the less powerful position (sitting
back to the door in a lower chair on the visitor side of the
desk) does not lead a team. Other players occupy a place on
the same side of the desk or in as near proximity as possible
to their team leader (Player A).
The object of Player A is to trick Player B into telling
the truth about himself without exaggeration. If Player B is
able to answer all of Player A's questions with exaggeration,
then Player A must pay philopena (or forfeit) No. 1, the offer
of employment. However, should Player A trick Player B into
telling the truth without exaggeration, then Player B must pay
Player A philopena No. 2, being thrown out of the office by
the neck. Any player who escapes paying the philopena scores
one except in the situation where Player B, asked by Player
A what he needs to improve, when answering not only does not
exaggerate his good points but fails to turn a negative into
a positive. In that case, Player A scores two points.
I'll take a bet that this game has been played in almost every
business in the country, every time people are interviewed for a
job.
I've experienced the game myself, although I was a very reluctant
player and ended up losing the match. Except for the one time I
decided to play and ended up getting a job that couldn't have been
less like me than if I had gone actively seeking the job least suited
to my knowledge, skills and abilities.
How did I play the game? I did what my friends (including ones
that had worked in HR) told me to do. They told me to:
- Turn negatives into positives.
- Rethink. Instead of stubborn, say persistent; paying attention
to detail is better than perfectionistic; innovative instead of
totally off the wall.
- NEVER tell them something that really is a problem if they ask
what you need to improve. Instead, tell them a positive masquerading
as a negative, such as working too hard.
- If they ask you to give an example of how you handled a situation
and you can't think of what you did, make up an example based
on what you think you would do (of course colour your answer based
on what they are looking for).
- Think of every possible question they could ask and then think
up an answer that puts you in a positive light.
Every time I protested that this isn't really fair – after all
I wanted those individuals interviewing me to be honest - I was
told that I was too honest. And that if I was honest, I wouldn't
get a job.
I felt like shaking my friends as well as the Human Resource officers
interviewing me and shouting, "Hello? Is there such a thing as integrity
anymore? What about honour? Or is everyone totally with
guile? What about all this talk about values! Why even bother integrity
testing! Why are you testing for one thing but hiring the other?"
You may reply, "But we are testing how quickly the people think
on their feet!"
Wouldn't a better (and more valid) way be to give those people
being interviewed a problem and see how quickly they solve it? Or
have them answer a question with a two-minute spiel similar to the
Toastmasters' Table Topics Section?
You might then say, "We don't do hire liars and encourage deceit!
Our tests are all employment related. I really don't believe that
most companies do those awful things."
If that is the case, why then do books extolling the virtues of
playing the Urban Employee Selection Process game sell so well?
Why do so many of them read like one best-selling book at amazon.com:
"Getting hired depends almost entirely on the 'actor factor.'
Train yourself to your lines, perfect your delivery, and dress for
the part, and you'll get a job offer."
Or like another one that states: "Readers learn just what interviewers
are looking for and how to project the traits that can get them
the job they want. They also get the answers to the 50 most frequent
interview questions."
Or yet another: "Filled with boxed 'sentences to remember'?"
Publishers wouldn't be saying this (and readers wouldn't be giving
the books five star reviews) if the plan didn't work!
All this brings to memory being at university and taking multiple-choice
exams. Often, students who memorized and didn't understand the information
as well as others did got higher marks. I couldn't understood why
the deep thinkers who wrote in the margin of the multiple-choice
test: "It depends - in this circumstance the answer would be A and
in this other circumstance the answer would be B" ended up being
penalized for thinking. The universities were supposed to reward
knowledge and thinking; however, all the students knew that the
top marks were given to people who memorized and parroted back what
they knew the professors wanted to hear.
What is the connection between multiple-choice exams and employee
selection?
That perhaps HR officers are so focused on choosing A, B or C that
they aren't looking at the question. The question is getting the
person who can contribute the most to the company. And a multiple-choice
exam (or selection procedure) doesn't test the depth of knowledge
as thoroughly as does an essay question or a practical project.
Teachers choose them because they are fast and easy to mark and
everyone uses them. They really don't require the marker to think
or spend a great deal of time preparing (just pick the questions
from the pack that comes with the teacher's text and use the marking
guide).
But in my mind the critical link between the multiple-choice exam
and hiring is this: just like the interview game, it's easy to steal
the answers to the multiple-choice exam and get 100% when you really
know zip!